©2020 Built with love by Nick Howland.

multimedia experience : community building system : research & reading responses

multimedia experience : community building system : research & reading responses
August 27, 2014 nick howland
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My thoughts and findings on researching new systems within education, how people learn today, and how technology can be used in the classroom can be found below, along with the articles’ original titles and links to the full articles.


What’s Next in Education? A New Education System


“To excel in today’s highly technical world, students need an educational system that adapts quickly to the fluid expectations of society and enables schooling to transcend time and place to better fit the learner.”

• A system that can be quickly updated and doesn’t rely on being in a certain place is needed.

• needs to be on the go

• needs to be useful to all age groups (early learning and workforce). Eliminate transitions between the different age groups and make it fluid.

• Reschool is set up to work parallel to systems already in place

• can enter into the system at any point and, hopefully, be comfortable with it.

• reimagine an entirely new education system instead of retrofitting what is already in place.



Technology Integration For The New 21st Century Learner


• “These new 21st century learners are highly relational and demand quick access to new knowledge”

• “…fusing the traditional three R’s with four C’s: critical thinking, creativity, communication, and collaboration.”

• “…students need access to a constantly evolving array of technological tools and activities that demand problem-solving, decision-making, teamwork, and innovation.”

• effective activities take two forms: discovery and creation

• Allow students to interact with their problems virtually and give them the tools to find a solution to the problem.

⁃ similar to Utah State University’s National Library of Virtual Manipulatives (http://nlvm.usu.edu/)

• Giver ownership over the student’s learning

• Establish an authentic audience for the student instead of just an audience of one



Technology In The Classroom: The Good And The Bad


• More than half of all children ages 8 and younger have access to a mobile device at home, either a smartphone (41 percent), a video iPod (21 percent), or an iPad or other tablet (8 percent)

• More than a quarter (29 percent) of all parents have downloaded apps for their children.

• 72 percent of iTunes’ top-selling education apps are designed for preschoolers and elementary school children

• Not much designed for high schoolers or college students



Students of Learning: Ericsson Networked Society Short Film Takes a Fascinating Look At Education and Technology


• Information does note equal school anymore

⁃ people can access information if they want it

• teachers point young minds towards the right kind of question. They don’t need to give answers; the answers are everywhere

⁃ Allow people to find answers for themselves, then they will retain the knowledge

• Knewton = data mining and adaptive learning platform

⁃ produces a course personalized to each student according to what she knows and how she learns best

• textbook of the future will be interactive and collects data, creates a timeline when for when someone should study and when they should study it


• There will be a path to success for anyone

• Connection changes everything

• One cannot prepare their students for surprises

⁃ learning prepares you to cope with the surprises, education prepares you to cope with certainty…there is no certainty

• standardized testing isn’t used in the real world, therefore they are not needed.


⁃ Community to interact with

⁃ peer teaching

⁃ community of learners

⁃ bring both levels, the on-campus students and those who cannot get into the classroom, up then the goal is melt. Better them both.

• revolutions destroy the perfect and they enable the possible.

⁃ lots of noise in the middle

• Online education is the next revolution

• education is going to go back to teachers who provide the questions and allow the students to want to find the answer

⁃ They need to WANT information

• Get a question right and get immediate engagement….maybe students need to get a push and then push themselves to find the info.



Tech used in the classroom / can be used in the classroom:

• Kinect

• Tablets

• Desktop / laptops

• Phones

• Smartboards